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Half life glitch life
Half life glitch life













half life glitch life

All this time, for instance, the MP5's singleplayer and multiplayer spread factor has been reversed-how does that happen? Columns in the server browser have also been reordered to keep unscrupulous operators from using game descriptions to fake player counts, which I have to think isn't quite as much of a problem now as it was in, say, 2001.A glitch meant it inaccurately registered him as being late and he incurred an automatic penalty - one of many ways, he said, delivery firms exploit millions of workers even as the sector booms.Īuthorities have launched a crackdown demanding firms including Meituan and Alibaba's Ele.me ensure basic labour protections such as proper compensation, insurance, as well as tackling algorithms that effectively encourage dangerous driving.īut more than a dozen drivers told AFP there has been little change on the ground. None of these fixes are going to put Half-Life back atop the Steam Top 100 (although it maintains a surprisingly robust player count for a 20-year-old shooter), but it is kind of amusing to see some of the things that have gone unaddressed until now.

  • Fix various weapon animation/sound issues.
  • Added cl_autowepswitch cvar with values 0/1 to disable/enable auto weapon switching when a new weapon is picked up.
  • Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server).
  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count.
  • Fixed NPC turn rate when running at >60FPS.
  • half life glitch life

  • Fixed missing localizations in spectator UI.
  • half life glitch life

  • Added auto-saving of several cvars (HL #2237).
  • Fixed progress bar for individual files in resource download always showing at 100%.
  • Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer.
  • Fixed inability to reload a partially empty weapon after reloading a save game.
  • Fixed erroneous return in SV_ClipToLinks (HL #1685).
  • Fixed slist command, will now show servers on the local network.
  • Fixed unnecessary texture rescaling with NPOT textures.
  • Fixed setting monitor refresh rates through -freq when used with -nofbo.














  • Half life glitch life