

The XMarker is the objective of the Quest and it's used as the target of the placeatme calls.įinally any of the enemies created are stored in memory in the plugin and checked every 20 seconds to see if they are dead.

Next it selects a random persistant reference and moves an XMarker to that location. It then filters these down by Worldspace name as most of the worldspaces are one off quest spaces. When the bounty is started the SKSE Plugin loads the Region data and grabs all the worldspaces and the unk088 cells which appears to contain all the persistant references in the worldspace. I wanted to see if I could dynamically create quest content without having to place thousand of markers over skyrim.

Visit the Undaunted Camp northwest of Windhelm.Inspired by the ESO Guild The Undaunted and the Diablo 3 Adventure mode.
